Founder. Game design, art direction, music, code, and the iPhone, iPad and Android apps.
Team
Solo
Timeline
2026
Stack
HTML5 canvas games in plain JavaScript, Web Audio for music and sound, Swift WKWebView and Kotlin WebView app shells, Playwright and bot play-through tests, Vercel
all playable in the browser at breaknbreak.com, each with its own page
Scope fact
5 apps
Casino, Board Games, Sports, Arcade and Puzzles, each a lobby around its games
Architecture fact
0 accounts
no ads and no sign-up. Progress stays on the player’s device
Design decision
The problem
Short games are what people actually play in a spare minute, but most come wrapped in ads, accounts and energy timers.
Break n Break is one shared sky for many small games. Each is quick to learn, plays in the browser with no install, and groups into a handful of apps instead of dozens.
Key decisions
Constraint
Dozens of near-identical single-game apps risk store rejection and cost a domain each.
Options
Ship every game as its own app, or bundle them by kind.
Decision
Five apps: Casino, Board Games, Sports, Arcade and Puzzles, each a lobby around its games. Every game still keeps its own web page saying which app it is in.
Trade-off
Fewer store listings to be found by. One install gives a player a whole shelf of games.
Constraint
Every game had to reach the web, iPhone, iPad and Android without separate codebases.
Options
A game engine with native exports, or one HTML file per game inside thin native shells.
Decision
Each game is one canvas file. The app lobbies load them, and small Swift and Kotlin shells add haptics, sharing and store features.
Trade-off
Native features arrive through bridges, not an engine. Every platform gets the same build on the same day.
Constraint
A studio of one cannot hand-test 36 games on every change.
Options
Test by hand before releases, or let bots play first.
Decision
Bots play every game through at phone, landscape and desktop sizes on each build, and the casino games are simulated over millions of rounds to check the odds.
Trade-off
Time spent on test hooks instead of features. Fewer broken builds reach players.
The work
breaknbreak.com
01/42breaknbreak.comOne site for every game, each playable in the browser and each with its own page.
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02/42Break CasinoSeven table games in one app, played with play chips only. No real money.
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03/42Break21 (Break Casino)Blackjack with a coach, side bets and a tournament against three computer players.
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04/42BreakHold (Break Casino)Poker against characters with tells, on a five-venue tour.
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05/42BreakSpin (Break Casino)A slot machine with bonus rounds and pick-a-crystal prizes.
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06/42BreakDrop (Break Casino)A drop game on ten shaped boards with bumpers, portals and gates.
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07/42BreakWheel (Break Casino)Roulette with a camera that follows the ball.
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08/42BreakDice (Break Casino)A calm dice table with a tutorial for newcomers.
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09/42BreakBingo (Break Casino)Bingo with power-ups and a journey map.
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10/42Break Board GamesChess, checkers, mahjong, solitaire and a fort duel in one app.
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11/42BreakKnight (Break Board Games)Chess against the computer, with a blitz mode.
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12/42BreakJump (Break Board Games)Checkers you can play by sending a move link.
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13/42BreakTiles (Break Board Games)Mahjong solitaire with shattering tiles and a 24-stage journey.
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14/42BreakPatience (Break Board Games)Solitaire with a twist.
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15/42BreakFriend (Break Board Games)A fort duel you play over texts. Build, fire one shot and send the link.
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16/42Break SportsNine arcade sports in one app, with a career that counts every game.
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17/42BreakPuck (Break Sports)Arcade hockey with big hits.
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18/42BreakHoops (Break Sports)Arcade basketball, plus a shootout and a 3-point contest.
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19/42BreakBat (Break Sports)Arcade baseball where long hits break the scoreboard.
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20/42BreakBlitz (Break Sports)Arcade football with big tackles.
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21/42BreakKick (Break Sports)Arcade soccer with fireball shots.
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22/42BreakBowl (Break Sports)Bowling with power-ups and trick shots.
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23/42BreakPickle (Break Sports)Pickleball rallies and a daily challenge.
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24/42BreakServe (Break Sports)Tennis with cannonball serves, rivals and tours.
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25/42BreakPutt (Break Sports)Mini golf with a daily hole.
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26/42Break ArcadeNine action games in one app, Breakwing among them.
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27/42Breakwing (Break Arcade)A one-tap jet game where every level turns a new way and every lap ends with a boss.
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28/42BreakSlice (Break Arcade)Slice what flies up, and chain combos.
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29/42BreakCross (Break Arcade)Hop across floating lanes without falling.
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30/42BreakRun (Break Arcade)A side-scrolling platformer with bosses.
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31/42BreakFlip (Break Arcade)Pinball with a boss table.
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32/42BreakBeat (Break Arcade)A rhythm game: tap, hold and slide to twelve original songs.
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33/42BreakRacer (Break Arcade)A combat racer on floating tracks.
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34/42BreakRobots (Break Arcade)A maze shooter where robots break into blocks. No gore.
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35/42Breaktower (Break Arcade)A mini strategy game: build towers and push back the waves.
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36/42Break PuzzlesSix puzzle games in one app.
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37/42BreakWord (Break Puzzles)A daily word game where letter stones shatter.
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38/42BreakBlocks (Break Puzzles)Falling blocks with bombs, drills and rivals.
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39/42BreakGems (Break Puzzles)Match-3 with blasts and a 60-level map.
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40/42BreakMines (Break Puzzles)Mine-sweeping on 16 shaped boards.
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41/42BreakHerd (Break Puzzles)Guide a crowd to safety across 32 levels.
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42/42BreakPuzz (Break Puzzles)Place a few gusts of wind and land the paper jet. One puzzle a day.
How it was built
01DiscoverCalls and walk-throughs with the people who would use it
02CompileTranscripts, files and constraints in one requirements brief
03SpecifyA detailed, sourced spec from Perplexity, reviewed and locked
04BuildDesigned and built with the latest AI models, in the production stack
05TestUser testing on every preview, with real users on real tasks
06IterateFindings turned into the next round of changes, worst problems first
07ShipTests, security review and release, then back to testing and iterating↻ Back to Test